A[22:11:23] Mazidox Linden: It does however need more than one week of "well" before we consider making such a major set of changes the primary Second Life Server
A[22:11:36] Jenna Felton: "Amehsing" is a cool looking word
A[22:11:37] arton Rotaru: wise decision
A[22:11:46] Lucia Nightfire: ie, it hasn't gotten enough screams yet
A[22:12:04] Duckie Dickins: or it's so meh nobody noticed
A[22:12:19] Mazidox Linden: I mean really, a simulator upgrade should be the most meh thing in the world.
A[22:12:27] Mazidox Linden: Meh means we did an amazing job, in that case.
A[22:12:37] arton Rotaru: it is probably
A[22:12:54] arton Rotaru: but changes to the physics engine do suck even more usually^^
A[22:13:07] Caleb Linden: if people are screaming that upgrade wasn't meh enough
A[22:14:08] Jenna Felton: :)
A[22:14:12] Mazidox Linden: Anyway, as a result, Jigglypuff will probably be the next release on Second Life Server.
A[22:14:40] Jenna Felton: if you not know your system administrator, than he is making perfect job :)
A[22:17:23] Caleb Linden: i think thats about it., right mazidox?
A[22:17:25] Mazidox Linden: Next week we'll also have a new version of DRTSIM-340 on Agni. Still no public facing fixes to report.
A[22:18:12] Rex Cronon: and btw lucy. u forget that the shineys came usually on the days i had no connection problems...
A[22:18:13] Rex Cronon: :)
A[22:18:21] Mazidox Linden: That's all I've really got,
A[22:19:00] Duckie Dickins: I updated https://jira.secondlife.com/browse/BUG-100672 since it was you who requested more info Caleb
A[22:19:19] Mazidox Linden: If anyone has a suggestion for how to quickly get thousands of items in a single folder, I'd be glad to hear it. It'd help me test some theories on inventory loss.
A[22:19:29] Rex Cronon: so what were u doing with pile of prims mazidox? trying to crash sim;)
A[22:19:33] Caleb Linden: thank you
A[22:19:50] Mazidox Linden: I imported that Duckie and Caleb.
A[22:20:17] Rex Cronon: u create a script mazidox...
A[22:20:24] Jenna Felton: oh btw, Mazidox, i saw you probably want script your "hand", you probably need something like pupeteer, and this one is from all i've seen the best http://www.outworldz.com/cgi/freescripts.plx?ID=648 but needs an evening to play around to learn :)
A[22:21:28] Jenna Felton: 1000 items in one folder, is inpossible by script
A[22:21:37] Rex Cronon: u see mazidox how useful would new lsl functions be that would allow inventory access:)
A[22:22:11] Mazidox Linden: Rex, you just saying that sentence has caused me to not sleep tonight. Actually implementing it might kill me stone dead of fright.
A[22:22:30] Jenna Felton: but you let a script give you 40 items (max a script can give) than open the Recent tab in inventory, you see that folder and then let the script give folder by folder and move the content every time in that first folder
A[22:22:34] Jenna Felton: or folderwise
A[22:22:37] arton Rotaru: that's a tiny bunny
A[22:22:45] Jenna Felton: i think in few mins you will get 1000
A[22:23:26] Theresa Tennyson: /me whispers, "Probably a Dead Bunny Walking too."
A[22:23:27] Minuet Voir: those boxes of 10,000 textures and a bajillion megaprims are probably still floating around on the MP
A[22:23:29] Whirly Fizzle: Clone my inventory if you want thousands of items in several folders :D
A[22:23:57] Beq Janus: I have a question: how plausible is a change to the internal mesh format?
A[22:24:12] Beq Janus: I know that server side it is versioned...
A[22:24:17] Rex Cronon: i think i have a box with like 5000 megaprims. u want something like that mazidox?
A[22:24:38] Whirly Fizzle: Oh you want my box to 10k textures to open?
A[22:24:41] Mazidox Linden: That's probably a better question for a different meeting Beq. It's so far out of my realm of knowledge I don't even know what meeting to recommend? Open Source viewer? Server?
A[22:24:43] Beq Janus: cousld we in theory get a v3? mesh asset or is there no way that would ever get scheduled
A[22:25:04] Beq Janus: I'll pitch it at Oz and see which way he bats it
A[22:25:14] Mazidox Linden: I could use a box with 10k textures Whirly. Or the megaprims, that could work too.
A[22:25:36] Mazidox Linden: Though knowing me I'll rez all the megaprims on my region and make it explode.
A[22:25:43] Whirly Fizzle: You need to god copy that, it's no trans for me]
A[22:25:48] Mazidox Linden: This happens with distressing frequency.
A[22:39:15] Lucia Nightfire: its from today's maint viewer release notes
A[22:39:30] Mazidox Linden: We're not overriding your neural clusters or anything. Promise.
A[22:39:37] Minuet Voir: Hey Snipi
A[22:40:00] Lucia Nightfire: I don't see anything in the viewer though
A[22:40:20] Caleb Linden: you mean what can overide it?
A[22:40:27] Mazidox Linden: World->Region/Estate
A[22:40:30] Lucia Nightfire: theres allegedly new floaters and info in About Land and Region/Estate but I'm not seeing anything new from last version
A[22:40:52] Lucia Nightfire: yeah, whats new?
A[22:41:08] Whirly Fizzle: Hmm so one thing I notice, which may explain the Trash folder not displaying all objects in it - rez a copy object & delete it. Rez that object out of Trash. Notice the object visibly disappears out of Trash. Rezzing a copy object from any other folder wouldn't remove it from the folder. So, is that object still in Trash but the viewer fauils to display it? Does that cause the Trash folder versions to get out of sync?
A[22:41:10] Lucia Nightfire: the Parcel owners can be more restrictive was there last version
A[22:41:42] Mazidox Linden: I heard someone saying something about trash folder versioning yesterday or today, but I know nothing else about it.
A[22:41:46] Caleb Linden: i'd like to try that whirly
A[22:42:17] Whirly Fizzle: I filed a bug when my Trash folder versions got hosed
A[22:42:41] Jenna Felton: i always thought when you rez out of trash, the object is removed in trash because you reused it
A[22:43:11] Mazidox Linden: You doing it Caleb or shall I?