On the left are the buttons that are used to create objects and to manipulate them.
Double-clicking on some of them will allow to change their default values.
Right-click on them to select.
Right-click and drag in one of the four windows in the center to create object.
Following is a list of those buttons that are useful for creating sculpties:
Create Spline Mesh
First column, the forth button from top. To the left of polygon. Under sphere.
Each line can be either open or closed.
The type of smoothing also affects the generated objects.
Following buttons can be used to create different types of lines.
Second column, the forth button from top. To the right of mesh. Under cylinder.
Create Interpolating/Approximating Curve
First and second column, on the sixth row. Under camera, and light.
In the center there are four windows that show the working area from different perspectives, positions
Instead of four windows there can be only one. Just go to "Scene/One View"
Going to "Scene/Display Mode" allows you to change to: Wireframe, Shaded, ...
The bottom is used for animation. By default is hidden.
On the right there is a list of objects in the working area
The top part contains the names of all the objects.
The bottom shows the properties of the selected object.
Double-clicking an object name would launch a edit window.
In this window either curves, or points(vertices) can be selected and edited.
While in this window try not to add/remove individual vertices, as it makes it harder to be exported as a sculptie.
A skeleton can be created. Once it was created, each bone can be moved around.
Before closing this window go to "Mesh/Center Mesh" to make sure is centered at 0,0,0.
Using lines, the following things can be done with them:
Extruding: It duplicates N times along a specific axis, all the points in the line.
Lathe: It rotates the line around a specific axis, or around end points if is open.
Skin: Given a list of lines, with equal number of points. It connects each point in every line to the point in the next line.
Tube: It creates a skin that follows the line given. The line acts as the spine of the object.
What to do with objects created:
After creating an object, save it.
Before exporting it make sure that in the properties section, both position and rotation are zero.
Before closing the edit window you should always center the mesh
Select the object, than choose to export it to an ".obj" file.
After that you can use your preferred converter to create the sculptie image.
When creating objects in AOI the number of vertices that you can modify is actually smaller than the number of vertices that will be exported to an .obj file.
Between each row or column of vertices there is actually another one that you can't get access to it.
For example, if you have a 2x4 mesh, when it is exported to an .obj file, you actually get a 3x7 sculpt image.
If you don't want smooth objects: while in edit window, select all edges, and set smooting value equal to zero
Converting an object to a triangle mesh can allow to edit individual vertexes, but is not possible to go back to curves